![]() The version at the time of writing is 5.1.1. Installing DBVisualizer is as simple as it gets. ![]() Whether you’re running Windows, Mac, Linux or a general Unix platform, you have the choice of a wizard-style installer or just unpacking a compressed archive to the folder of your choice. That’s it!ĭBVisualizer doesn’t come with a MySQL driver out of the box, but adding one is easy. Download the MySQL JDBC driver, and unzip the archive to a folder of your choice (there’ll be a jar file in there somewhere, which is what we’re after). Then launch DBVisualizer and select Driver Manager from the Tools menu. When I put up the poll, I figured that Ghostbusters would win, hands down.On the left, select MySQL, and in the User Specified tab of the Driver File Paths form, click the Browse icon and choose the jar file that we extracted earlier. ![]() ![]() I know that Stormbringer is a solid game, but I figured that Ghostbusters would have the more dedicated audience. Considering that both games were the result of the design team at Chaosium, either would have been a win to talk about. Stormbringer came out from Chaosium in 1981, with the idea to adapt Michael Moorcock's seminal fantasy anti-hero to role-playing games. In 1977, Chaosium had already produced a licensed board/war game based on the setting and the character of Elric, and looked to expand their license into RPGs. What was an inspired choice was that, along with in-house designer Steve Perrin, they reached out to Tunnels & Trolls creator Ken St. Andre really wasn't known for dark role-playing games. Where Moorcock's Elric stories were apocalyptic in tone, and for a long time the standard bearer for the dark fantasy sub-genre, Tunnels and Trolls isn't. ![]() This isn't a knock on Tunnels & Trolls, or St. T&T is a great game, and the first edition of it was remarkable in a number of ways, but it isn't the game that springs to your lips when looking for rules to run a dark fantasy campaign. Is this collaboration what made Stormbringer into a game that still gets talked about 35 years later? I think that it is. Andre definitely looks at game systems in a different way than a lot of other game designers (yes, this is a compliment) and I think that this perspective is what helped to give the game such a strong foundation. Andre and Perrin could have simply reprinted the Runequest rules with some references to the Young Kingdoms of Elric's world and sat back, waiting for the money to come in. The fact that they didn't shows their strengths as designers. ![]()
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December 2022
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